In Lose Your Marbles, the player moves each color of marbles to create matches on the playing field, while the game drops new ones every few seconds. Lose Your Marbles is a puzzle video game developed and published by SegaSoft and released for Microsoft Windows on August 19, 1997.Ī version of the game was included in Microsoft Plus! 98. A good alternative would be Columns III which offers you just the same experience, with a different graphical presentation, a simpler one. All in all a great puzzle, rather the kind I'd see myself play more of on the go, on a phone, but well, if you want it on your PC, you can have it as well. The game also packs a few backgrounds, which will cycle as you progress and your high scores are recorded. Also, with later levels, the speed of the marbles increases, so you have to react quickly as well. The drill thus, is to keep an eye on the way you arrange them, as you can't always count on the PC throwing marbles your way that can immediately be discarded. The idea is to arrange the falling marbles in such a manner as to keep them in short numbers, so as to allow others to come. Each falling set has three marbles and if you manage to match three vertically, horizontally or diagonally, they disappear. This is a marble color matching game, where you have marbles coming your way in vertical rows from above, and you have to try and match them in color. Use your mouse to navigate through the maze. Unfortunately, after losing your marbles for a while, it becomes apparent that the game AI isn't all that tough. Also I really don't know how Activision got the publishing rights in the US, but they probably don't have them anymore.The game is divided into five levels and each level has five rounds. With updates and a reissue though it would probably get a following. An interesting but clumsy take on Warcraft, and also originally made for Dreamcast. Hundred Swords - SmileBit does real time strategy. I still have the game installed from disc on my computer and still load it up every few months, since it's never really been surpassed, by Yoot Saito himself or by any of the spiritual successors. YooT Tower! An improvement in every possible way over SimTower. If it's under the purview of From Yellow To Orange, Nightdive might be able to pick this up for a re-release, and maybe even work out logistics for a first ever PC release for D2, since it was only ever on Dreamcast. No telling about the rights situation, due to Kenji Eno's death. Think of it as D 1.5 - since it's connected to the D series via the lead character Laura. I was going to mention Emperor of the Fading Suns here, but the still-active developers have it on their webiste (along with Machiavellii/Merchant Prince, another favorite).Īs far as Japanese imports, Sega on PC was even more curious.ĮNEMY ZERO. There was a lot of marketing out there for what turned out to be a niche FMV adventure game rooted in cryptic futurism - I barely watched TV and I remember seeing ad spots for it in early 1997 on prime time cable. Like The Space Bar (and Rocket Jockey), it was a Rocket Science project that was a collaboration/adoption with SegaSoft. This is likely a publishing rights situation, since Rocket Science Games was also involved, but it deserves to have another chance. It had a long development cycle though and in the end, was so ignored by the public that Meretzky gave up on adventure games. The Space Bar! A brilliant point and click adventure by Steve Meretzky from Infocom. This was all in house, so nothing's really stopping this from resurfacing that I know of. It wasn't bad, but I dunno if I'd go with "better than Tetris". Lose Your Marbles - a pit drop puzzle game, sort of based on Puyo Puyo but with a different board layout and perspective. A bunch of Sega's 1994-2006 PC output has completely vanished, and people will bring up stuff that had a following or console presence (like House of the Dead or Daytona or even arcade ports like Virtual On) or was a victim of licensing like Outrun 2006, but there's a whole lot of other esoteric stuff they did that was mostly PC only, oftentimes under the SegaSoft brand.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |